Last time, I showed an innovation concerning using time and effort normally poured in to gaming, being poured into gaming that specifically aids finding drugs to treat illnesses.
This time, I have an example of an interesting, and as far as I know, unique, way of using gaming as a skill to encourage household chores to be done.
Gamers have long been derided for their skills not amounting to much, that skills learned through gaming do not have much application in the real world.
It’s not completely true, of course, because some games have had sociological side effects that are beneficial but now there’s something new.
They say that imitation is the sincerest form of flattery. If that’s true, the latest changes to Facebook must surely be heaping flattery by the metric ton on Google+.
It’s one of the clearest cases of imitation, without being a direct rip-off, that I can remember for a long time.
I’m actually breaking my 3 day cycle here! It’s been a year since I started to write about innovation, and I thought I’d take a few minutes to look over all the things that have happened in the last year.
I’m not going to do a round-up of all the big changes, but really to concentrate on the overall tone and feeling that I’ve seen over the last year.
Recently, we’ve marked the tenth anniversary of one of the largest terrorist events in modern history: the fall of the World Trade Center towers in New York in 2001.
I’m certainly not going to condone what happened, because there’s no way to condone or justify the taking of thousands of lives, but I do want to take a look at what happened afterwards.
We live in a generation that increasingly values the ability to do everything ‘on the move’, and that’s caused a great deal of innovation to occur to be able to support it, though at the same time it’s also been the cause of it.
As I’ve covered before, there are some proposals about making use of a mobile phone in order to pay for goods, and there have been some more plans introduced that I’d like to cover.
I’ve talked about SimpleDesk before, and given that I’m currently moving things towards Wedge, it seemed inevitable that I’d start working on a port, or rewrite, and over the last few days I’ve been spending time on it, dubbed WedgeDesk.
Just wanted to add a few words on it, and things I’ve already found.
I’ve spoken before about the work of Peter Molyneux, of which that list includes Populous.
Now, it occurred to me that the general concept of Populous could also use a little revisiting.
I’ve talked before about the problems I have with NFC and contactless payments, either through smartphones or, more recently, through contactless payments through ‘wave enabled’ cards.
The thing is, people herald it as a sign of innovation. And it is, but the wrong kind.
Last time, I regaled you all with the frustration I was having with my brain picking up on an old game that it was interested in remaking.
Anyway, I realised that my frustration was in no small part because I asked the wrong question.