Imitate, Renovate, Innovate, Abdicate?

Some of the readers here will have figured out by now that I’m a fan of thought-provoking games in general, and in particular those that do something very different to stand out from the norm.

Sometimes my brain then proceeds to play havoc by trying to take me down a line of thought that ultimately can’t go anywhere, and that is what I want to talk about today.

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The value of dogfood

The value of dog food should not be underestimated, especially in a development context.

That sounds odd, but think of it this way: if you open a can of dog food and turn away in disgust, what makes you think your dog wants to eat it?

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I should invent an acronym for this

I’m a technologist and that means I’ve been bombarded with acronyms across all spheres of human endeavour, only a fraction of which I’ll ever remember. They’re like standards, the great thing is that there are so many.

I think I need an acronym though, for solutions in search of problems. SISOP seems unused, perhaps I’ll grab that. Maybe even a sister site, maybe another time.

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Imitation or Innovation?: Bastion

I see a lot of games come and go, and I see a lot of games that echo time-honoured legends, and sometimes they pay homage, sometimes they do something new with it – and sometimes they even do something groundbreakingly new.

Today, I’m taking a look at Bastion, a game that only emerged this week on Steam but had been on XBox Live Arcade for a few weeks.

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Further musings on the lack of G+ innovation

Putting aside all my concerns about their privacy issues, it seems to me that they have an even greater failing to innovate in their design.

They don’t understand peoples’ names.

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Google+, innovation and some less than pleasant directions

I talked before about Google+, intimating that it was Facebook done right. For the most part, from the way you interact with it, I think that’s a fair comment, really. It is more intuitive and more accessible than Facebook is, and its privacy controls are more logical as a consequence.

But as time goes on, it becomes clear that there is a darker side to Google+.

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The Art of Innovation

I consider one of the best things I’ve ever done is to read Sun Tzu’s The Art of War. I don’t consider myself a general, and I have no desire to join an army, at least not in the physical fighting sense.

Yet, the words he wrote on bamboo all those centuries ago still have meaning today, if we take a look at the underlying meaning.

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Innovators in Action: Peter Molyneux

Peter Molyneux is one of those people that I’ve never met, heard the name a lot over the years and hold in very high regard as one of the people who could, in my estimation, justify being given the title of genius.

He’s had his share of detractors and comments that the games “didn’t live up to the hype” but being someone who never really listens to the press, I was able to form my own conclusions. This is a long article, be warned.

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Another Solution in Search of a Problem?

There are certain roads that I as a user of technology am not overly comfortable with, and one of those is going to start encroaching on us very, very soon now. While it does have a few minor redeeming features that I’ll come to in a moment, for the bulk of its worth, I see it as a solution in search of a problem.

Specifically, the concept of NFC (Near Field Communications) payments from a phone.

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Revenge of the DRM Titan

Previously, I’ve talked about the Humble Indie Bundle, as well as the overalll folly of DRM solutions in gaming.

Well, this week, the third major Humble Indie Bundle debuted with 5 more games, plus it was broadcast that Ubisoft’s next game, a continuation of the Driver series, when on the PC will require a continuous internet connection.

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