Monthly Archives: January 2012

Revisiting the old school: Deluxe Paint

There’s a lot of ideas that were explored briefly the first time they came up in the computer evolution, not all of them game related! Interestingly, with the technology today, we have actually forgotten a great many of those ideas … Continue reading

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Fresh young hopeful?

So, last time I talked about a couple of ideas I’d already discussed in depth here on InI for game remakes/redesigns, with a little bit of imagination and ingenuity (and maybe even a bit of innovation!) Today I’m going to … Continue reading

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Musing on game ideas

So last time I talked about games that leave you with something. Some of the ideas I’ve had lately sort of fall into that category, and some of the ideas I’ve had in the past, about things I’d love to … Continue reading

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What do games miss?

OK, so I’ve been slacking a lot lately. Life has been… interesting. Anyway. The thing I’ve been putting my mind to a lot lately is innovation in gaming. Or, more precisely, the lack of it. There is an astonishing lack … Continue reading

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