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Monthly Archives: June 2011
Language Soup
As someone who’s been writing code for years across different systems, I’ve seen an awful lot of languages come and go, some because they’re flawed, some because the platform for which they were made became obsolete, and some just stand … Continue reading
Learning from the Past, Questioning the Future
It’s funny, how things seem to go in cycles, and how something you did before can come back to inspire you again in the future. I have a specific example of this now, and for once I’m going to use … Continue reading
Imitation or Innovation?: BIT.TRIP BEAT
Following on from a couple of weeks ago, I’m going to take look at another game, and see how well it passes the ‘imitation or innovation’ test. Today, I’m looking at Gaijin’s BIT.TRIP BEAT. It’s certainly an interesting game.
Bored Games
I’m a fan of board games, and more generally table-top games. They bring a certain social aspect to games that no amount of online gaming can possibly bring, though we’re getting closer with the likes of having webcams and microphones … Continue reading
Recommendations to a Wet Noodle
Before I begin, thanks to Adonis for coining the term Wet Noodle in relation to what I’m going to talk about today, it sums it up so elegantly and it’s a term I wish I’d coined! So, what is it … Continue reading
Institutionalised Failure to Understand
That was a rather grand title, but it’s surprisingly true. There is a problem with various institutions failing to grasp the innovations others are making, or even the realities of life in the 21st Century, and unfortunately for all the … Continue reading
Interesting approaches to dealing with spam
As I’ve made no secret of, I’m heavily involved with forum systems, and the main debate is how to deal with spam. I just saw a discussion where someone was advocating the use of country-based exclusion or inclusion rules, and … Continue reading
Imitation or Innovation?: Terraria
OK, so I’m going to try something a bit different here. Previously I’ve just been talking about things that have occurred to me – this time I’m going to explicitly pick a target and talk about it, reviewing it in … Continue reading
The Perils of Theorycraft
Theorycraft is a very strange phenomenon that strikes most people who ever develop anything to be used by other people, and is very definitely a common problem that concerns innovation. The really weird thing is that innovation is based on … Continue reading
Innovating Parenting Skills?
I spoke recently about noticing a lack of edutainment, but apparently it seems I was a little premature – that on certain platforms, notably the iPad, there is actually some rather good educational entertainment to be found, for kids of … Continue reading