Monthly Archives: February 2011

Removing the Unfun

I’ve mentioned here before the work of Scott Rogers, as part of his book on good game design, and the innovation therein (he’s the one who theorised that if you think something is innovative, you haven’t been paying attention) He … Continue reading

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Innovation isn’t Implementation

Earlier this month, the Internet had its first wake-up call in terms of technical implementation difficulties. For those who aren’t familiar with what IPv4 and IPv6 are, basically understand that every device that accesses the Internet gets an IP address … Continue reading

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Never Too Late To Innovate

I’ve seen very many things over time where the project implementors have been stuck in the same mindset that they were using much earlier in the process. I mentioned before an administrative panel of a given system that suffered from … Continue reading

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Leeching off Innovation

There is one very unfortunate side effect of innovation: your competitors will invariably leech off you in some form, chasing you, trying to beat you. And it follows that your competitors will likely be using whatever tactics they have to … Continue reading

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Not sure I agree…

Recently I came across a comment from Scott Rogers, a leading game designer of quite a good few years (and games) worth of experience, and he comments in his book about game design, that if you think something is innovative, … Continue reading

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‘Old’ is the new ‘New’?

One thing I’m seeing a great deal of right now in the innovation stakes is the slightly odd concept of looking back to go forwards. One developer I can think of is creating pretty interesting games right now, with some … Continue reading

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Societal Innovation

There is actually an interesting view of innovation that isn’t always obviously labelled as innovation, but is innovative none the less. I’ve defined innovation before as taking what’s in existence and improving it to make it more effective or otherwise … Continue reading

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Nature’s Evolution – Innovation?

What do we class as innovation? Well, it’s anything that amounts to taking an existing situation/solution/system/entity and branching out on it in a new and different way with a view to improving it in the longer term. Couldn’t this also … Continue reading

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